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Surface parameters shared trough Scene's

Posted: Tue Mar 08, 2022 2:23 pm
by play.vj
Hello,

So some parameters, like "Input" are "shared" among scenes and others like "FX and MeshWarp" are not. What I mean is that when i Create multiple scenes that use the same Quad surface, I can save some parameters in different scenes, for instance the material that is applied to the quad or the FX that is active. These work and are stored in a Scene. But if i change the input value that seems to effect all the stored scenes.

Why is that?

Re: Surface parameters shared trough Scene's

Posted: Wed Mar 09, 2022 3:12 pm
by mad-matt
if i change the input value that seems to effect all the stored scenes.
What do you mean by "input value" ?
Which version of MadMapper ?

Re: Surface parameters shared trough Scene's

Posted: Thu Mar 10, 2022 11:31 am
by play.vj
MadMapper 5.0.6

By input values I mean, the properties of X&Y pos. and rotation of a quad surface. When I connect these to a oscillator, to shake the video. The shaking effects all the stored cues where the same quad is used. (Edited to add)Just noticed that this only happens when linking a parameter to an oscillator, just doing a change to the parameter value is stored in one Cue only.

I was hoping that like this I could create the shaking effect for some videos and have some without. The logic for this comes from that fact that Visual properties of a quad can be saved into a cue and than changed in another cue. I followed the same logic but did not come to a result.

There is a ISF that affects the position, so I'm not stuck here. But would rather know why this is so, so I can apply the logic in further learning of the software

Re: Surface parameters shared trough Scene's

Posted: Sun Mar 13, 2022 12:58 am
by play.vj
Did some more research and concluded that what was confusing me is the fact that controls are stored globally. Once a control is set it overrides cue/scene stored values.