Hi, just noticed that if I change the rgb value of any texture received by the dmx fixtures the procent does not match the actual value dmx outputting. If I want the number of dmx steps to be 128 the amount of colour is around 70%, from 70 and up the value goes from 128 to 255. Is it supposed to be like this? Would be good if the rib values could correspond to the dmx value.
When chancing the opacity it is even worse. 72% opacity makes 33dmx steps. (?!)