by rna_parts » Mon Nov 07, 2022 12:38 am
@mad-matt. Thank you for the copy paste work around. This was exactly what I needed. I did it one set at a time to make sure Here is also a fun fact that may help others. I have around 600+ fixtures in Madmapper (it is a very large installation... 5 town blocks). Madmapper file size was getting big. I opened a new project and copy / pasted all of my fixtures. each time I saved, I looked at the .mad file size. pretty interesting results. by doing this, I reduced the .mad file size from 61.4 MB to 17.7 MB. I have all the same materials and images as the other one. I even tried "remove unused medias" on the large one.
Somehow over time it looks like the .mad file gets bloated. This was a great way to slim it down.
As a side note: This revealed a limitation I will post elsewhere about having too many fixtures. Once I added too many fixtures (about 300) during my copy paste process, external applications could no longer read in the fixture library to interact with it. On a more powerful multi processor server, it did handle all the fixtures perfectly.
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