RGB Cube
  • chocolate_lover
    junior Member
    Posts: 2
    Joined: Sat Dec 02, 2023 11:21 pm

    RGB Cube

    by chocolate_lover » Sat Dec 02, 2023 11:31 pm

    Hi there,

    Very new user, but enjoying using madMapper (so far!).

    I have 10 RGB LED curtains and have successfully patched them in using Artnet as 10 fixtures. I can feed content to them.
    I want to hang the 10 LED curtains so they form a cube made out of 10 slices of LED.

    I want to see if I can display 3d content on the volumetric cube.

    1) What is the best way of setting out the LED curtains in madMapper? I can get the 10 curtains arranged flat next to each other in Madlight, but struggling to create my 3d cube and start displaying content on the slices?
    Do I need to draw 10 planes in something like AutoCAD in 3d, and then import an .obj file? I'm struggling to understand how I move from Madlight into the other modules of Madmapper.

    I'm based in London, UK,

    Many thanks,
    Chocolate Lover.
  • franz
    madMapper master
    Posts: 1037
    Joined: Fri Feb 18, 2005 7:05 pm
    Location: Paris, France
    Contact:

    Re: RGB Cube

    by franz » Tue Dec 05, 2023 4:21 pm

    your best bet would be to write a custom shader that outputs 10 slices of a unit space.
    Then raymarch any primitive - such as a cube - in your shader.

    For static content, you could use blender to slice your object and render the slices in a movie file.
  • mad-matt
    garageCube team
    Posts: 1478
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: RGB Cube

    by mad-matt » Wed Dec 06, 2023 12:44 am

    I published a material called "LEDVoxel-Plasma" in the online library.
  • chocolate_lover
    junior Member
    Posts: 2
    Joined: Sat Dec 02, 2023 11:21 pm

    Re: RGB Cube

    by chocolate_lover » Wed Dec 06, 2023 11:41 am

    I published a material called "LEDVoxel-Plasma" in the online library.
    Thank you - I'm all set up now and will investigate.
    Best wishes,
    Chocolate Lover!

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