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Tunnel Mapping

Posted: Sat Mar 02, 2013 11:28 pm
by CONTACT
Hey, was wondering if anyone had any experience with mapping a tunnel?

Tunnel will be made of fabric. Using 3 short throw projectors on the outside of the tunnel, 1 on the left and right sides and 1 shooting from above. Triplehead2go system.

Tested on a cylinder in modul8 using bezier curves and was successful in mapping, but As I will not be projecting from inside the tunnel, will I still be able to get the intended tunnel effect of light traveling from the front of the tunnel to the back?

Hope that makes sense.

Thanks in advance!

Re: Tunnel Mapping

Posted: Mon Mar 04, 2013 6:24 am
by NateMac
I'm not sure if this is exactly answering your questions, it wasn't completely clean what you are trying to find out here...
But, if I was doing a tunnel mapping I would still act as if the image was a flat image and just send a masked version of sections of the image to each projector. Just understanding the more of an image "height" you send to each projector, the harder it will be to blend. I beleive people are using a software called Blendy(http://www.blendy.in/) to help with this.
I did some 3D Pre-viz you can see below how I would attempt this. Good luck and can't wait to see your results.
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