Surface3D - Texture Types
Posted: Thu Aug 06, 2015 4:29 pm
Hello,
First of all, thanks for that massive update of your excellent software.
My question is about the Surface3D, as mentioned in the tutorial, we can input a texture layer to the Surface.
The type of the textured layer used is an Ambient Occlusion (AO) exported as a jpeg file.
So, is it possible to bake another type of texture like Normal map, Diffuse, Shadow etc. ?
If yes, should I bake it in a single file from my 3D application software (I use Blender) or in multiple files and let's say merge them in MadMapper?
Thanks in advance.
First of all, thanks for that massive update of your excellent software.
My question is about the Surface3D, as mentioned in the tutorial, we can input a texture layer to the Surface.
The type of the textured layer used is an Ambient Occlusion (AO) exported as a jpeg file.
So, is it possible to bake another type of texture like Normal map, Diffuse, Shadow etc. ?
If yes, should I bake it in a single file from my 3D application software (I use Blender) or in multiple files and let's say merge them in MadMapper?
Thanks in advance.