Hey, thanks for getting back to me.
Sure, let me try to explain what's going on.
I have 42 surfaces in my project. These 42 surfaces are duplicated 3 time, each time in a new group :
- Group 01 (bottom-most) : an HAP background loop that's always playing in MM (4932*1228 pixels)
- Group 02 (middle) : some content overlayed on that loop that comes from various Spout sources. In some cases, not all 42 surfaces will display content, which is why the bottom-most always plays our background loop file, so that when a surface is disabled in this group, something still shows up.
- Group 03 (topmost) : video transition (playing in MM) that are triggered by vvvv. These transitions are on top of all the surfaces, they are meant to cover everything. While the transition hides everything bellow it, I switch cues to display new content in the middle layer. As a consequence, when the transition ends by fading out to alpha 0, new content is revealed in the surfaces.
Now, the hiccup :
In my first cue (let's call it CUE01), I have the following setup :
- The background loop media is assigned to all surfaces of the bottom-most group (the one that's only meant to play background loops)
- 9 low resolution Spout inputs are assigned to some surfaces in the second group
- The transition media is assigned to all surfaces of the topmost group, but not playing
CUE02 has the following setup :
- The background loop media is still assigned to all surfaces of the bottom-most group
- A single Spout input which is 4932*1228 is assigned to all 42 surfaces of the middle group
- The transition media is assigned to all surfaces of the topmost group, but again not playing
The hiccup occurs when I switch from CUE01 to CUE02 (and also from CUE02 to CUE01)
First time using MM, so I might be taking the wrong approach from the very beginning
Thanks in advance.