by d4damager » Fri Feb 11, 2022 5:35 am
I've noticed that as I test the look of different textures among 2 surfaces using the Refractor 2D FX. The last selected texture still shows a value of 1 in the materials palette as if it was still being used. As I continue to select more textures, the render engine starts to bog down. Am I doing something wrong?? See attached screenshot.
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