I was recently doing some blending between multiple screens in a warehouse situation.
The feature of the warehouse were wonky and so the different screens needed mesh warping AND edge blending (soft edge).
I noticed what I think is a bug.
The issue is if you add mesh warping by right-clicking the quad "Add Warping Point" (great feature by the way!) it will throw off the soft-edge and have it start at the new point you added.
I don't believe this is the desired or expected effect.
Can we take a closer looking into this and see if this is indeed and issue and what we need to do to fix it?
I will note that if you manually "generate grid" there are no problems. Only when you right click.
See attached screenshots.