Page 1 of 1

Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5

Posted: Sun Mar 17, 2024 9:20 pm
by Lumenarius
I was recently doing some blending between multiple screens in a warehouse situation.

The feature of the warehouse were wonky and so the different screens needed mesh warping AND edge blending (soft edge).

I noticed what I think is a bug.

The issue is if you add mesh warping by right-clicking the quad "Add Warping Point" (great feature by the way!) it will throw off the soft-edge and have it start at the new point you added.

I don't believe this is the desired or expected effect.

Can we take a closer looking into this and see if this is indeed and issue and what we need to do to fix it?

I will note that if you manually "generate grid" there are no problems. Only when you right click.

See attached screenshots.

Re: Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5

Posted: Sun Mar 17, 2024 9:21 pm
by Lumenarius
On the output side you can see the very left quad is normal with soft-edge.

The middle has soft edge AND mesh warping but with manual "generate grid".

The right one is an issue as after manually adding a point the start of the soft edge changes.

This can throw off the blend and it won't go past it.

We got weird with the work arounds but I do not believe this is the intended behaviour.

Re: Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5

Posted: Wed Mar 20, 2024 11:37 am
by franz
thanks for reporting, we'll investigate the issue

Re: Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5

Posted: Thu Mar 21, 2024 4:54 pm
by mad-matt
We have fixed this issue. We'll release MadMapper 5.5.6 with a bunch of fixes asap. Thanks!

Re: Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5

Posted: Mon Mar 25, 2024 7:46 pm
by Lumenarius
Absolutely legendary!

Thanks for the quick response and fix Franz and Mad-Matt!