Possible Issue with Edge Blending and Mesh Warping in MadMapper 5.5.5
Posted: Sun Mar 17, 2024 9:20 pm
I was recently doing some blending between multiple screens in a warehouse situation.
The feature of the warehouse were wonky and so the different screens needed mesh warping AND edge blending (soft edge).
I noticed what I think is a bug.
The issue is if you add mesh warping by right-clicking the quad "Add Warping Point" (great feature by the way!) it will throw off the soft-edge and have it start at the new point you added.
I don't believe this is the desired or expected effect.
Can we take a closer looking into this and see if this is indeed and issue and what we need to do to fix it?
I will note that if you manually "generate grid" there are no problems. Only when you right click.
See attached screenshots.
The feature of the warehouse were wonky and so the different screens needed mesh warping AND edge blending (soft edge).
I noticed what I think is a bug.
The issue is if you add mesh warping by right-clicking the quad "Add Warping Point" (great feature by the way!) it will throw off the soft-edge and have it start at the new point you added.
I don't believe this is the desired or expected effect.
Can we take a closer looking into this and see if this is indeed and issue and what we need to do to fix it?
I will note that if you manually "generate grid" there are no problems. Only when you right click.
See attached screenshots.