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Mediapipe in MM 6.2.0. Beta 1

Posted: Mon Oct 12, 2026 7:31 pm
by timbrass
When I add the Mediapipe module in MM and go to Setup inside the module I get "No Camera Frames yet" and most of the Parameter UI does nothing. I set the camera to "Integrated Camera" and the camera is working in the rest of MM.

I get face_landmarker.task not found or pose_landmarker.task not found in the Mediapipe Setup. I tried installing Pyston and Mediapipe locally but this made no difference.

There is UI to send to OSC, but not clear how you would use the OSC data to draw say Laser lines.

How is it supposed to work?

Re: Mediapipe in MM 6.2.0. Beta 1

Posted: Thu Oct 15, 2026 2:53 pm
by franz
there wasx a bug, it is now fixed in beta 2, thanks for reporting

Re: Mediapipe in MM 6.2.0. Beta 1

Posted: Sat Oct 24, 2026 2:44 pm
by timbrass
there wasx a bug, it is now fixed in beta 2, thanks for reporting
Thanks. In Beta 2 ,I can now see the values for a large number of Mediapipe values and triggers, so for example I can change a Quad's Opacity by how much my head is rotated or how big my smile is as a control.

What I want to do is take the vectors for mouth, head, eyes, lips, eyebrows etc and display them in a Laser Quad so the laser is sending (in effect) a vectorised face. How would I render Mediapipe data into a LaserQuad? Should I expect to see a Media called Mediapipe or be able to feed a Live Input from Mediapipe into a Material?

It looks like Mediapipe gives you values you can use as individual Controls but not the actual live face, hand etc vectors it generates!

Am I missing something?