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Artnet framerate limit
Posted: Sun Feb 24, 2013 9:04 pm
by Janson
Hello,
is there a way to limit the artnet output rate to a specific value (in Hz)?
My artnet fixtures are sensetive to high framerates (over 50Hz).
Greets
Re: Artnet framerate limit
Posted: Mon Feb 25, 2013 2:52 pm
by franz
normally DMX is 40hz
your artnet box should convert ArtNet signal to 40hz DMX signal
Re: Artnet framerate limit
Posted: Thu Feb 28, 2013 6:48 pm
by Janson
No, my fixtures have direct artnet input, but madmapper has a high framerate output which fills the buffer of their network interface too fast. The processor which is an Atmel 8Bit can't process the packets so fast.
I'm currently in contact with the developer of it. He said that all other software products have abilities to limit the framerate and are able to use artnet unicast.
Re: Artnet framerate limit
Posted: Fri Mar 01, 2013 12:20 am
by NateMac
Janson wrote:No, my fixtures have direct artnet input, but madmapper has a high framerate output which fills the buffer of their network interface too fast. The processor which is an Atmel 8Bit can't process the packets so fast.
I'm currently in contact with the developer of it. He said that all other software products have abilities to limit the framerate and are able to use artnet unicast.
Is this the Arduino project?
-This is Nate M from the deskontrol.net forums.
Re: Artnet framerate limit
Posted: Fri Mar 01, 2013 1:27 am
by Janson
Yes, it's the LED stripe artnet node.
It works well on Arduino MEGA (because of its processing power) but causes hangs on UNO on large packet bursts. We are currently debugging the problem with the developer.
Re: Artnet framerate limit
Posted: Sun Mar 03, 2013 4:57 am
by NateMac
Janson wrote:Yes, it's the LED stripe artnet node.
It works well on Arduino MEGA (because of its processing power) but causes hangs on UNO on large packet bursts. We are currently debugging the problem with the developer.
I ran into the same issued you did with the UNO. I picked up a Mega today and will have to plug that into the strips at work on Monday. Honestly if this works, and this replaces our Enttec Open DMX Ethernet ($275) and a DMX Decoder Box ($40), that's a huge savings /per universe. $60 Mega and $22 Shield. $233 savings per universe.
Re: Artnet framerate limit
Posted: Mon Mar 04, 2013 7:21 pm
by franz
We are currently looking into the ArtNet framerate issue.
Thanks for reporting this.
Re: Artnet framerate limit
Posted: Wed Mar 06, 2013 2:12 pm
by franz
MadMapper ArtNet output is capped at 40FPS.
Using a proper ArtNet monitor application, such as the free LumiNetMonitor app. reveals that the output NEVER exceeds 40FPS.
Since ArtNet output rate is fixed internally in the software and limited to 40Hz,
(following the official ArtNet DMX specifications), there's no way to have higher framerates.
Can you measure the speed on your side using LumiNetMonitor and report the FPS back here?
Re: Artnet framerate limit
Posted: Mon Mar 18, 2013 6:27 pm
by Janson
Hi Franz,
Luminet Monitor seems to measure average values. I attached a screenshot of DMX Workshop. There seem to be very high peeks.
Re: Artnet framerate limit
Posted: Tue Mar 19, 2013 10:54 am
by franz
the snapshot shows peaks over 500Hz, so that would be more than 500 FPS, which sounds totally weird to me.
Having said that, we're still investigating internally.
Re: Artnet framerate limit
Posted: Tue Mar 19, 2013 7:11 pm
by Janson
Yep, seems weird for mee too, I don't know what software I should trust

Thanks for investigating, hope to see some news soon

Re: Artnet framerate limit
Posted: Wed Mar 20, 2013 1:51 am
by david
Hello Janson,
I suspect Luminet Monitor to count all the ArtDmx packets. As MadMapper is broadcasting Art-Net. So if you are sending to 10 universes, you will get 400 packets/s. I think that's why Luminet Monitor sees these high values.
When unicats Art-Net will be enabled in MadMapper, this will reduce the network traffic on your arduino.
Regards
Re: Artnet framerate limit
Posted: Fri Mar 22, 2013 4:44 pm
by Janson
Yes, it will reduce traffic for multiple universes, but currently I only have one.
Re: Artnet framerate limit
Posted: Mon Jun 10, 2013 3:53 pm
by Janson
As a conclusion I could say that we strongly need an artnet unicast implementation. What about adding a simple preference page where you can enter the destination IP address for each universe? Sorry for asking, but I really need artnet unicast with Madmapper for project in july

Re: Artnet framerate limit
Posted: Fri Jun 10, 2016 5:19 pm
by birkjoa
Do you have an artnet framerate limit madmapper version avaible now?
I have the problem, that my WIZ820io Ethernet Shield for teensy to control APA120 has a big overhead because of the small packages. On 10MBit it works, but just for 70 Universes in total.
Reducing the artnet framerate would give the possibility to ran more universes on 10MBit.