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Re: MadMapper & Moving Heads
Posted: Tue May 12, 2015 6:28 pm
by sigmasix
On our side we made a module in modul8 to control moving heads and we use mad mapper only with LED stuff or old school dimming lights.
Re: MadMapper & Moving Heads
Posted: Wed May 13, 2015 11:51 am
by Xaver2k
Hey on my last show i controlled some scanners with madmapper. it was a very basic function i just took some lines and made it fading then i putted the dmx channel for the movements and dimmers on top... so very basic ^^ but it was only 2 scanner and an easy side effect
@sigmasix
can you pls tell us more about your plugin? a small video? this sounds really interesting!
Re: MadMapper & Moving Heads
Posted: Sun May 17, 2015 9:25 pm
by Xaver2k
yes you can set the brightness of a Stripe to a DMX value
Re: MadMapper & Moving Heads
Posted: Sun May 24, 2015 10:53 pm
by franz
it is very easy to control moving heads with mad mapper.
make a custom fixture, with the right amount of DMX channels (some moving lights can use up to 20 channels or more),
then set the channels to custom/ slider, this way you can have a precise control of what data you send (without being linked to the underlying pixels data)
Re: MadMapper & Moving Heads
Posted: Fri May 29, 2015 3:26 pm
by franz
Any Martin MAC will do the job.
The MAC 700 is a very common, cheap model, easy to rent
Re: MadMapper & Moving Heads
Posted: Thu Apr 28, 2022 4:01 pm
by bjmstudio
it is very easy to control moving heads with mad mapper.
make a custom fixture, with the right amount of DMX channels (some moving lights can use up to 20 channels or more),
then set the channels to custom/ slider, this way you can have a precise control of what data you send (without being linked to the underlying pixels data)
Hi franz,
I'm very new with madmapper. I want to control Pixel LED and a Moving Head at the same time. How can I re-route the light signal
to a DMX Channel for Pan/ Tilt etc.?
thx for help!
Re: MadMapper & Moving Heads
Posted: Wed May 04, 2022 12:52 pm
by franz
you'd have to create a custom moving head dmx fixture, where PAN -> R, TILT-> G, FOCUS-> B, for instance.
Note that instead of sampling RGB data from a texture, you could set some sliders and animate them with cues.