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Softedge - Black level lift

Posted: Wed May 13, 2026 11:23 am
by MatteLe
As we all know, in Softedge areas the blacklevel of overlapping projectors add up and give some gray on black scenes. To egalize this, the blacklevel in the non-softedge areas could get liftet to match the added blacklevel more. For now, I see no easy way to construct something like this in madmapper (correct me if I'm wrong, the ugly solution could be to add some 3% opacity fethered white quad to these areas, but this impacts also the brighter parts of the image), but it could be easily implemented since the softedge areas are defined. Maybe it could also be done with some FX shaders?

Re: Softedge - Black level lift

Posted: Mon Jun 01, 2026 11:08 am
by Firefly_199x
I agree, this can be quite noticeable in dark scenes. It would be great if MadMapper had a built-in way to compensate for the raised black levels outside the blend areas.
Trees Hate You

Re: Softedge - Black level lift

Posted: Mon Jun 15, 2026 10:00 am
by franz
+1
we'll implement this in a future version