Bug in v6 beta: Laser shapes connect which should not
  • mw/mf0
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    Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Fri Oct 31, 2025 4:20 pm

    hi again, another "render" bug in the v6 beta.

    the laser material renders fine in v5.7.1. but in v6 beta 18 sometimes shapes got connected that shouldn't connect. issue isn't not easily reproducable, it only happens sometimes like a glitch.
    preview looked always correct, only in the actual output of the laser it was wrong.

    i filmed this on site, couldn't upload the video here, hence:
    https://iframe.mediadelivery.net/play/3 ... c2baded861

    in the code ShapeNumber get's increased for each new shape, and this seems to not always work well.
  • mw/mf0
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    Posts: 23
    Joined: Sat Jun 10, 2023 2:19 am

    Re: Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Fri Oct 31, 2025 4:20 pm

    maybe it is an issue around assigning a ShapeNumber of -1 ? which i use to hide shapes.
    like, maybe shape 1 and 3 get incorrectly connected when there is a shape -1 inbetween??

    just guessing, not in front of a laser setup rn..
  • franz
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    Re: Bug in v6 beta: Laser shapes connect which should not

    by franz » Mon Nov 17, 2025 11:10 am

    shape -1 is to disconnect shapes
  • mw/mf0
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    Posts: 23
    Joined: Sat Jun 10, 2023 2:19 am

    Re: Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Sun May 31, 2026 11:24 am

    The issue here was _likely_ an old Shownet Interface.
    Those interfaces -which might be inbuilt in Laserworld Lasers- of old firmwares (i don't know what exact version, defo from before 2022) create sometimes weird glitches. I have had this recently and reproducably with a third-party Laser, the glitch even ran through a safety zone (masked out area)!! After firmware update on the Shownet interface the problem was gone. Rental place also confirmed they have had it before, though it is very rare.
  • mw/mf0
    member
    Posts: 23
    Joined: Sat Jun 10, 2023 2:19 am

    Re: Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Sun May 31, 2026 11:25 am

    shape -1 is to disconnect shapes
    of course. that's what i used it for.

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