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Bug in v6 beta: Laser shapes connect which should not

Posted: Fri Oct 31, 2025 4:20 pm
by mw/mf0
hi again, another "render" bug in the v6 beta.

the laser material renders fine in v5.7.1. but in v6 beta 18 sometimes shapes got connected that shouldn't connect. issue isn't not easily reproducable, it only happens sometimes like a glitch.
preview looked always correct, only in the actual output of the laser it was wrong.

i filmed this on site, couldn't upload the video here, hence:
https://iframe.mediadelivery.net/play/3 ... c2baded861

in the code ShapeNumber get's increased for each new shape, and this seems to not always work well.

Re: Bug in v6 beta: Laser shapes connect which should not

Posted: Fri Oct 31, 2025 4:20 pm
by mw/mf0
maybe it is an issue around assigning a ShapeNumber of -1 ? which i use to hide shapes.
like, maybe shape 1 and 3 get incorrectly connected when there is a shape -1 inbetween??

just guessing, not in front of a laser setup rn..

Re: Bug in v6 beta: Laser shapes connect which should not

Posted: Mon Nov 17, 2025 11:10 am
by franz
shape -1 is to disconnect shapes

Re: Bug in v6 beta: Laser shapes connect which should not

Posted: Sun May 31, 2026 11:24 am
by mw/mf0
The issue here was _likely_ an old Shownet Interface.
Those interfaces -which might be inbuilt in Laserworld Lasers- of old firmwares (i don't know what exact version, defo from before 2022) create sometimes weird glitches. I have had this recently and reproducably with a third-party Laser, the glitch even ran through a safety zone (masked out area)!! After firmware update on the Shownet interface the problem was gone. Rental place also confirmed they have had it before, though it is very rare.

Re: Bug in v6 beta: Laser shapes connect which should not

Posted: Sun May 31, 2026 11:25 am
by mw/mf0
shape -1 is to disconnect shapes
of course. that's what i used it for.