Bug in v6 beta: Laser shapes connect which should not
  • mw/mf0
    member
    Posts: 20
    Joined: Sat Jun 10, 2023 2:19 am

    Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Fri Oct 31, 2025 4:20 pm

    hi again, another "render" bug in the v6 beta.

    the laser material renders fine in v5.7.1. but in v6 beta 18 sometimes shapes got connected that shouldn't connect. issue isn't not easily reproducable, it only happens sometimes like a glitch.
    preview looked always correct, only in the actual output of the laser it was wrong.

    i filmed this on site, couldn't upload the video here, hence:
    https://iframe.mediadelivery.net/play/3 ... c2baded861

    in the code ShapeNumber get's increased for each new shape, and this seems to not always work well.
  • mw/mf0
    member
    Posts: 20
    Joined: Sat Jun 10, 2023 2:19 am

    Re: Bug in v6 beta: Laser shapes connect which should not

    by mw/mf0 » Fri Oct 31, 2025 4:20 pm

    maybe it is an issue around assigning a ShapeNumber of -1 ? which i use to hide shapes.
    like, maybe shape 1 and 3 get incorrectly connected when there is a shape -1 inbetween??

    just guessing, not in front of a laser setup rn..

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